第1课 3ds Max 2011新功能
  01_01_新功能概述
  01_02_场景管理的增强
    01_02_01_选择功能的提升
    01_02_02_导入SketchUp文件
    01_02_03_迷你命令面板
    01_02_04_保存成旧版文件
    01_02_05_捕捉功能增强
  01_03_贴图和材质的增强
    01_03_01_石板材质编辑器1
    01_03_02_石板材质编辑器2
  01_04_建模的增强
    01_04_01_石墨建模增强
    01_04_02_对象绘制1
    01_04_02_对象绘制2
    01_04_02_对象绘制3
    01_04_03_Caddy
  01_05_渲染的增强
    01_05_01_Quicksliver渲染器1
    01_05_02_Quicksliver渲染器2
  01_06_CAT 概述
  01_07_视口画布
    01_07_01_步骤01
    01_07_02_步骤02
    01_07_03_步骤03
第2课 基础知识
  02_01_自定义菜单
  02_02_自定义工具栏
  02_03_自定义快捷键
  02_04_自定义颜色
  02_05_自定义四元菜单
第3课 建模篇
  03_01_修改器建模_玻璃器皿
    03_01_01_步骤01
    03_01_02_步骤02
  03_02_放样建模_耳机
    03_02_01_步骤01
    03_02_02_步骤02
  03_03_多边形建模_雨伞
    03_03_01_步骤01
    03_03_02_步骤02
  03_04_多边形建模_LOGO
    03_04_01_步骤01
    03_04_02_步骤02
    03_04_03_步骤03
    03_04_04_步骤04
    03_04_05_步骤05
    03_04_06_步骤06
    03_04_07_步骤07
  03_05_多边形建模_椅子
    03_05_01_步骤01
    03_05_02_步骤02
    03_05_03_步骤03
    03_05_04_步骤04
    03_05_05_步骤05
    03_05_06_步骤06
    03_05_07_步骤07
    03_05_08_步骤08
    03_05_09_步骤09
  03_06_NURBS建模_水瓶
    03_06_01_步骤01
    03_06_02_步骤02
    03_06_03_步骤03
  03_07_面片建模_毡帽
    03_07_01_步骤01
    03_07_02_步骤02
    03_07_03_步骤03
  03_08_特殊方法建模_钥匙链
    03_08_01_步骤01
    03_08_02_步骤02
  03_09_综合方法建模_手枪
    03_09_01_步骤01
    03_09_02_步骤02
    03_09_03_步骤03
    03_09_04_步骤04
    03_09_05_步骤05
    03_09_06_步骤06
第4课 灯光篇
  04_01_灯光基础_烛光
  04_02_灯光阵列_室外建筑
  04_03_光跟踪器_高级照明
第5课 材质篇
  05_01_多维子对象材质_麻将
    05_01_01_步骤01
    05_01_02_步骤02
  05_02_程序贴图_油炸馒头
  05_03_输出贴图_打火机
  05_04_UVW贴图_足球
    05_04_01_步骤01
    05_04_02_步骤02
  05_05_UVW展开_香烟
  05_06_材质综合案例_铅笔
    05_06_01_步骤01
    05_06_02_步骤02
    05_06_03_步骤03
  05_07_材质综合案例_蜗牛